37 cards found.

Acquire

Sorcery {3}{U}{U} (5)

Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles their library.
Sometimes "innovation" means "stealing another's secret before anyone else can."



Color Identity: U,Blue
Printings:
Fifth Dawn (Rare)

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Blessings of Nature

Sorcery {4}{G} (5)

Distribute four +1/+1 counters among any number of target creatures.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)



Color Identity: G,Green
Printings:
Avacyn Restored (Uncommon)

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Blighted Agent

Creature Human Rogue   1 / 1   {1}{U} (2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent can't be blocked.
"Urabrask may suspect our surveillance, but he cannot stop it."
—Avaricta, Gitaxian sective



Color Identity: U,Blue
Printings:
New Phyrexia (Common)

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Brilliant Ultimatum

Sorcery {W}{W}{U}{U}{U}{B}{B} (7)

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried.



Color Identity: B,U,W,White,Blue,Black
Printings:
Shards of Alara (Rare)

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Brood Birthing

Sorcery {1}{R} (2)

If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.



Color Identity: R,Red
Printings:
Rise of the Eldrazi (Common)

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Chasm Drake

Creature Drake   3 / 3   {4}{U} (5)

Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
—Garl, drake trainer



Color Identity: U,Blue
Printings:
Magic 2012 (Common)

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Clinging Mists

Instant {2}{G} (3)

Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.



Color Identity: G,Green
Printings:
Dark Ascension (Common)

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Conversion Chamber

Artifact {3} (3)

{2}, {t}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.
{2}, {t}, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Golem artifact creature token.



Color Identity:
Printings:
New Phyrexia (Uncommon)

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Countersquall

Instant {U}{B} (2)

Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.



Color Identity: B,U,Blue,Black
Printings:
Conflux (Uncommon)

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Descent into Madness

Enchantment {3}{B}{B} (5)

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
The stairs lead down in both directions.



Color Identity: B,Black
Printings:
Avacyn Restored (Mythic)

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Elemental Appeal

Sorcery {R}{R}{R}{R} (4)

Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.



Color Identity: R,Red
Printings:
Zendikar (Rare)

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Hellion

Creature Hellion   4 / 4   (0)




Color Identity:
Printings:
Duel Decks: Zendikar vs. Eldrazi (Common)

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Hellion Eruption

Sorcery {5}{R} (6)

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.



Color Identity: R,Red

Increasing Vengeance

Instant {R}{R} (2)

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: R,Red
Printings:
Commander 2019 (Rare)

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Inkwell Leviathan

Artifact Creature Leviathan   7 / 11   {7}{U}{U} (9)

Trample
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Shroud (This creature can't be the target of spells or abilities.)
"Into its maw went the seventh sea, never to be seen again while the world remains."
—Esper fable



Color Identity: U,Blue

Kemba's Legion

Creature Cat Soldier   4 / 6   {5}{W}{W} (7)

Vigilance
Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.
The squabble over succession was quickly replaced by the struggle to survive.



Color Identity: W,White
Printings:
Mirrodin Besieged (Uncommon)

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Lapse of Certainty

Instant {2}{W} (3)

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue.



Color Identity: W,White
Printings:
Conflux (Common)

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Lethargy Trap

Instant Trap   {3}{U} (4)

If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.



Color Identity: U,Blue
Printings:
Zendikar (Common)

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Maelstrom Pulse

Sorcery {1}{B}{G} (3)

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Illus. John Avon


Color Identity: B,G,Black,Green

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Bummer

37 cards found.